Post by The Murphy on May 19, 2016 12:15:07 GMT -5
RULES OF DUELING:
Okay I wanna keep it simple so basically a duel can be between 2 people or 4 (which I'll admit will get a bit tricky so for simplicity sake we can start with a normal duel and at the end I'll outline the optional 2 vs 2)
The games will be a combination of roleplay with a dice roll to determine whether the spell has been successfully or unsuccessfully cast.
Combination of die casts:
1 Play fails dramatically
2 Play fails badly
3 Play fails narrowly
4 Play succeeds barely
5 Play succeeds
6 Play succeeds dramatically
So for example a post might go something like this:
Murphy pulled out his wand and brandished it, he knew Bridges was a stupid moron who couldn't defend himself for his life so this would be easy enough. The moment he saw weakness in the poor pathetic fools eyes he shouted loudly
"Tallentellegra!"
Dice rolled: 3
SORRY THAT WAS LAME. Posts can be longer or shorter, whatever. But the point is this, spells cast are left open ended with a dice roll, and the next person is responsible for saying what happens based on the dice roll, if its a success you get hit by a spell (unless you try and defend yourself, which is up to you..) , if its a dramatic failure you can get super dramatic and silly in your descriptions. You know, that kind of thing.
Okay so here are things to remember and I guess rules:
1) If you have been successfully disarmed with 'expelliarmus', your next post can include a grab for your wand or you know, your opponents wand (although probably a bit barbaric) HOWEVER you must do a die roll to see if its successful or not. if not then you do not need to roll a die to fetch your wand in your next post.
2) If a defensive spell such as 'protego' has been cast successfully the spell will be sent back to the sender, if its 'narrowly' it'll ricochet off into the crowd.. you get the drift.
3) Surrounding objects/ physical violence, random sillyness totally acceptable you know... but you might get yelled at if I see.. or silently cheer ^__^
Okay for 2 vs 2, its pretty much the same except, if your partners spell doesn't work your second can jump in and throw a spell or whatever, OR if you partner gets attacked you can throw an attack OR jump in and try and protect them (but if it fails you're gonna get hit).
SEE? KINDA complicated but you know.. that's always an option.
So how does a match end?
There are 3 options:
1) YOU determine!
2) Disarmed/KO'd/Inability to do nothing more than suffer.
3) I can determine it & jump in as a ref
Okay I wanna keep it simple so basically a duel can be between 2 people or 4 (which I'll admit will get a bit tricky so for simplicity sake we can start with a normal duel and at the end I'll outline the optional 2 vs 2)
The games will be a combination of roleplay with a dice roll to determine whether the spell has been successfully or unsuccessfully cast.
Combination of die casts:
1 Play fails dramatically
2 Play fails badly
3 Play fails narrowly
4 Play succeeds barely
5 Play succeeds
6 Play succeeds dramatically
So for example a post might go something like this:
Murphy pulled out his wand and brandished it, he knew Bridges was a stupid moron who couldn't defend himself for his life so this would be easy enough. The moment he saw weakness in the poor pathetic fools eyes he shouted loudly
"Tallentellegra!"
Dice rolled: 3
Bridges watched as the tyrannical tyrant they called 'headmaster' threw a spell his way, he'd always underestimated him for as long as he knew, always called him stupid sniveling, worthless. NOW who was worthless? He stifled a laughter as he watched the spell slip past him and hit Reed, the tall lanky hufflepuff sixth year, as if they had a mind of their own his feet began dancing wildly, and Reed seemed to have difficulty keeping himself from falling over.
"Nice.. but can we get back to the match?" he added snarkily and shouted "Expelliarmus!"
dice rolled: 5
"Nice.. but can we get back to the match?" he added snarkily and shouted "Expelliarmus!"
dice rolled: 5
SORRY THAT WAS LAME. Posts can be longer or shorter, whatever. But the point is this, spells cast are left open ended with a dice roll, and the next person is responsible for saying what happens based on the dice roll, if its a success you get hit by a spell (unless you try and defend yourself, which is up to you..) , if its a dramatic failure you can get super dramatic and silly in your descriptions. You know, that kind of thing.
Okay so here are things to remember and I guess rules:
1) If you have been successfully disarmed with 'expelliarmus', your next post can include a grab for your wand or you know, your opponents wand (although probably a bit barbaric) HOWEVER you must do a die roll to see if its successful or not. if not then you do not need to roll a die to fetch your wand in your next post.
2) If a defensive spell such as 'protego' has been cast successfully the spell will be sent back to the sender, if its 'narrowly' it'll ricochet off into the crowd.. you get the drift.
3) Surrounding objects/ physical violence, random sillyness totally acceptable you know... but you might get yelled at if I see.. or silently cheer ^__^
Okay for 2 vs 2, its pretty much the same except, if your partners spell doesn't work your second can jump in and throw a spell or whatever, OR if you partner gets attacked you can throw an attack OR jump in and try and protect them (but if it fails you're gonna get hit).
SEE? KINDA complicated but you know.. that's always an option.
So how does a match end?
There are 3 options:
1) YOU determine!
2) Disarmed/KO'd/Inability to do nothing more than suffer.
3) I can determine it & jump in as a ref